Gaming Desktop Market Size to Reach USD 88.59 Billion in 2030, Advancements in Gaming Technology Are Driving Demand for Gaming Desktop

July 05 00:45 2022
Gaming Desktop Market Size to Reach USD 88.59 Billion in 2030, Advancements in Gaming Technology Are Driving Demand for Gaming Desktop
Reports and Data

Drastic surge in number of gamers worldwide and adoption of Internet of Things (IoT) devices is driving gaming desktop market revenue growth,

Gaming Desktop Market Size – USD 46.52 Billion in 2021, Market Growth – at a CAGR of 7.4%,

The global gaming desktop market size is expected to reach USD 88.59 Billion in 2030 and register a revenue CAGR of 7.4% over the forecast period, according to latest report by Reports and Data. Development of high graphic desktops and growing popularity of e-sports championship in video games is driving gaming desktop market revenue growth.

A gaming computer differs from a typical computer as it can handle resource-intensive applications such as blockbuster games, streaming channels, and content creation. Due to restricted space and heat generated by high-end video cards and processors, a gaming laptop is less desirable than a desktop gaming computer. Gaming desktops are typically more powerful than other gaming consoles such as laptops or mobile phones which is driving market revenue growth.

The global video game industry is thriving, despite widespread economic disruption caused by the COVID-19. With practice of social distancing reducing consumer and business activity to a minimum, gaming offers an engaging distraction for people at home looking for social interaction. Microsoft reported a 130% increase in multiplayer engagement across March 2020 and April 2020. Nintendo announced sales of its Switch console were up 24% year-over-year, while its new game, ‘Animal Crossing: New Horizons,’ had sold 13.5 million copies since its release in late March 2020.

Get a sample of the report @

Major companies in the global market report include Dell, ASUSTeK Computer Inc., Razer Inc., Lenovo, Hewlett Packard Enterprise Development LP, Sony Corporation, Acer Inc., NVIDIA Corporation, Advanced Micro Devices, Inc., and Intel Corporation

Some Key Highlights from the Report

  • In November 2021, Intel announced  twelfth Generation Intel Core processor family, which includes six new unlocked desktop processors. New academics have 16 cores and 24 threads, as well as a maximum boost speed of 5.2 GHz, making them ideal for professional creators and passionate gamers.
  • Motherboard segment revenue is expected to register a steady growth rate during the forecast period. Motherboard connects computer’s physical components, such as Central Processing Unit (CPU), Random-access Memory (RAM), hard drive, and visual card. Motherboards come in a variety of shapes and sizes to accommodate various types and sizes of components. Each motherboard is made to function with certain CPUs and memory, and gaming desktops require a high-end motherboard, which is driving the segment revenue growth.
  • Customized segment revenue is expected to register a steady growth rate during the forecast. One of the biggest game-changing advantages of building a gaming desktop is ability to customize it. User has complete control over the amount of memory, graphics card size, motherboard size, and other factors driving revenue growth of the segment.
  • Common individual segment revenue is expected to register a steady growth rate during the forecast period. Several common individuals love games and they are getting more interested in gaming as it helps them to release their stress. There are various games, out of which few are fast paced or intense and few games are peaceful and calming which helps to relax from chaotic and stressful world, which is expected to drive revenue growth of the segment.  
  • Market in Asia Pacific is expected to register a steady revenue growth rate during the forecast period. Increased startup activity and investment in gaming business, as well as adoption of gaming platforms such as E-sports in this region, are moving the market forward. Furthermore, computer components such as graphics cards are far cheaper in China than in other parts of the world, driving the region’s revenue growth.

For the purpose of this report, Reports and Data has segmented the global gaming desktop market based on component, configuration, end-use, and region:

Component Outlook (Revenue, USD Billion; 2019–2030)

  • Central Processing Unit (CPU)
  • Motherboard
  • Graphics Processing Unit (GPU)
  • Storage
  • Power Supply Unit (PSU)
  • System Cooling
  • Monitor
  • Case
  • Gaming Peripherals
  • Operating System
  • Others

Configuration Outlook (Revenue, USD Billion; 2019–2030)

  • Readymade
  • Customized

End-Use Outlook (Revenue, USD Billion; 2019–2030)

  • Professional Gamers
  • Common Individuals
  • Game Testers
  • Game Troubleshooters
  • Others

Regional Outlook (Revenue, USD Billion; 2019–2030)

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

Key Advantages of Gaming Desktop Report:

  • Identification and analysis of the market size and competition
  • Qualitative and quantitative analysis of the market data
  • Data validated by industry experts after extensive primary and secondary research
  • Extensive regional analysis of the Gaming Desktop industry
  • Profiling of key players along with their business overview,  business strategies, deals and partnerships, and product portfolio
  • SWOT and Porter’s Five Forces Analysis for in-depth understanding of the competitive landscape
  • Feasibility analysis and investment analysis to enable strategic investment decisions
  • Analysis of opportunities, drivers, restraints, challenges, risks, and limitations

Browse More Reports :

Aerospace Fastener Market Size, Share, Trends, By Product, By Material, By Aircraft, By End-Use, By Application, and By Region Forecast to 2030

Modified Starch Market Size, Share, Trends, By Function, By Modification, By Application, By Raw Material, By Form, and By Region Forecast to 2030

Omega 3 Market Size, Share, Trends, By Type, By Source, By End-Use, and By Region Forecast to 2030

Media Contact
Company Name: Reports and Data
Contact Person: John Watson
Email: Send Email
Phone: +1-212-710-1370
Address:40 Wall St. 28th floor
City: New York City
State: NY 10005
Country: United States